I Have an Idea for an App. What Do I Do First?
25 January, 2026
25 January, 2026
If you’ve ever said this out loud, you’re not alone.
You might be a consultant, a physician, a VP, a nonprofit leader, a business owner, or someone deep in a specific industry who keeps thinking: There has to be a better way to do this.
You’re not trying to become a tech founder for fun. You’re trying to solve a real problem you understand deeply.
The mistake most people make?
They jump straight to tools, AI, or developers before they’ve done the work that actually determines whether an app succeeds or quietly dies.
Here’s what to do first, step by step.
Before you open ChatGPT, touch a no-code tool, and Google “how much does it cost to build an app,” you need to answer one question clearly:
Who is this for?
And we’re not looking for “everyone,” “small businesses,” or “people like me.”
You need to define a real person, in a real situation, with a real problem.
Ask yourself:
Literally write it down on paper or in a doc.
The more specific you are here, the easier every future feature, design, pricing, and even marketing decision becomes.
This isn’t theory. It’s why products that feel obvious to their users tend to grow faster. They’re built with someone specific in mind.
To make this less abstract, here’s an example we often use internally when coaching founders. Kindmind is a fictional product we use in discovery and strategy sessions to help clients practice audience and problem definition.
Here’s what answering these questions well looks like.
Who is this for?
People are actively looking for a therapist who wants to work with someone who understands their lived experience, identity, or values.
Not:
But:
When does the problem show up?
This is usually a vulnerable, emotionally charged moment.
What happens if they don’t solve it?
How are they handling it right now?
The point of the exercise is to show how clearly naming the audience and the moment immediately shapes the product direction.
Once those answers are clear, everything downstream becomes easier:
When founders skip this step, they tend to ask:
When founders do this step well, they ask better questions:
That difference shows up in:
Encourage readers to write something this specific:
This app is for [specific person]
who struggles with [specific problem]
when [specific moment or trigger],
and today they handle it by [current workaround],
which doesn’t work because [specific friction or cost].
If you can’t fill this in yet, that’s okay. It just means this is the work to do first, and not picking tools.
Most founders start with the solution:
“I want to build an app that does X.”
Slow down, champ.
What matters more is this:
“There’s a recurring problem that looks like this.”
Before you think about features, screens, or tools, you should be able to describe the problem without mentioning your app at all.
Ask yourself:
If you can’t clearly explain the problem in a few sentences, the solution will always feel fuzzy.
A useful rule of thumb: If the problem isn’t painful, urgent, or frequent, people won’t change their behavior to use your app.
Continuing with the same internal coaching example: Kindmind (a fictional product we use to help founders practice problem definition), notice how the problem is articulated without talking about an app, features, or technology.
A weak starting point sounds like:
“We want to build an app that helps people find the right therapist.”
That’s a solution statement. It skips the hard part.
A strong problem definition sounds like this:
Notice what’s missing:
Just the lived reality of the problem.
Once the problem is defined this clearly, the solution becomes much easier to shape, and much harder to get wrong.
When founders skip this step, they tend to build:
When founders do this step well, they gain:
You can always change how you solve a problem, but if you misidentify the problem itself, everything downstream gets expensive.
Try completing this sentence without referencing a product:
“Right now, [specific group of people] struggle with [specific problem] because [current reality], which leads to [real consequence].”
If that sentence feels vague or hard to write, don’t move forward yet.
It’s a signal telling you where to focus next.
This is the step many people skip, and massively regret later.
Once you’ve defined the audience and the problem, go talk to them.
Real IRL Conversations.
You don’t need to pitch. You’re not selling anything yet.
Ask questions like:
Then, and this part matters, share your idea.
A lot of first-time founders are afraid to do this. They worry someone will steal the idea.
Here’s the reality: Ideas are common. Execution is not.
A real-world example:
Talking to users early didn’t weaken these ideas. It strengthened them because they learned where their assumptions were wrong.
Eventually, you will Google your idea and find other tools doing something similar.
That’s data.
Instead of thinking, “Someone already did this,” ask:
Competition helps you see:
Your opportunity usually lives in those friction points.
Many strong products aren’t radically new ideas, they’re just better executions of familiar ones.
Now you’re ready to think about how your app works (but not in a technical way).
Start with the core workflow:
This can be pen and paper. A whiteboard. Sticky notes. Literally anything.
Don’t worry about:
Those come later. Right now, you’re answering:
“What is the simplest path from problem to relief?”
If this part isn’t clear, no amount of AI or engineering will fix it.
User stories sound technical, but they’re just a way of being precise.
A simple format:
“When a user does X, the app should do Y.”
Examples:
This does two important things:
This habit alone separates thoughtful builders from people who end up with expensive, confusing software.
Now, and only now, is it time to prototype.
Use no-code tools if you want, but keep one rule: Don’t get distracted by design.
Early prototypes should focus on:
Many experienced teams intentionally prototype in grayscale to avoid debating colors instead of solving problems.
As you prototype, keep track of:
This creates a clear cause-and-effect trail you’ll rely on later when things get more complex.
Take your prototype back to the same people you spoke to earlier.
Don’t explain it too much. Let them click around.
Pay attention to:
This feedback is far more valuable than opinions about whether it’s “cool.”
At this stage, you’ll want to add lots of features. Most tools will let you.
Resist that urge and instead, identify three features that make someone say, “This solves my problem.”
Everything else is optional, for now.
Many apps fail not because people don’t like them, but because they forget about them.
Ask:
Retention matters more than novelty.
If people use it once and disappear, scaling becomes very expensive very fast.
If you can clearly answer:
Then you’re ready to talk about:
Skipping these steps is how founders spend a lot of money learning what they could have learned with a notebook and a few conversations.
Building an app isn’t about being “technical.”
It’s about being clear.
Clear about the problem.
Clear about the user.
Clear about the value.
If you do that work first, every tool, every dollar, and every decision works harder for you.
And that’s how real products get built.
FAQ Section
Q: What should I do first if I have an app idea?
A: Start by clearly identifying who the app is for and what problem it solves. Before using AI tools, no-code platforms, or hiring developers, talk to real users, validate the problem, and map the core workflow.
Q: Do I need a developer to start building an app?
A: No. Early stages should focus on problem validation, user conversations, workflow mapping, and prototyping. Hiring developers too early often leads to expensive mistakes.
Q: How do I know if my app idea is worth building?
A: If real users confirm the problem is painful, recurring, and your solution would meaningfully help them—and they’d use it more than once—you’re on the right path.
Q: Should I worry about someone stealing my app idea?
A: Generally, no. Similar ideas already exist. What matters is execution, insight, and solving the problem better than existing tools.